Roberto and Rob: Short Film

Challenge

Model, rig, and animate a character following a storyboard that I produced. In order to track the movements of my character I used a motion capture system at Carleton University, and then applied the mocap data to the rigged character I created. I then applied this animation to a scene and environment I created in Autodesk Maya.

Takeaway

Really learned the massive amount of work that's put into creating just 60 seconds of animation. One of the biggest issues I encountered when working on this project were the long render times needed in order to produce high quality frames.

Contribution

  • Modelling the characters and environment in Autodesk Maya
  • Rigging the characters with controls for animation
  • Motion capturing each character's movements
  • Applying animations to the scene and rendering out the frames